While not arcade-perfect-from an audiovisual standpoint-it's not so far off. Seasoned players will appreciate the mobile version as a worthy adaptation of the original. It's incredibly rewarding when you're playing well, and it's equally punishing when you're not-even on the "easy" setting. For this reason, Gradius is all about achieving momentum early on and maintaining it throughout your assault. If you manage to gather a fair amount of power-ups without dying (which resets your artillery), having this sort of support unit will make you a force to be reckoned with. You may have up to four of these helpers at a time-all blasting away. You can garner multiple copies of each upgrade, and some combinations are more useful than others.Īdditionally, the memorable "option" upgrade will manifest an indestructible copy of your ship (and its arsenal) that will fight alongside you. Then you select it, which moves your power-up cursor back to square one. ![]() The idea is to wait until you've accrued enough energy crystals to get a power-up you're satisfied with. Many of the enemies you torch will drop a generic energy crystal that advances a cursor at the bottom of the screen from one possible power-up to the next. Managing the game's unique power-up system takes strategic planning, however. Originally designed to separate you from your quarters, this shooter can only be beaten by those who take the time to play each level until every pixel of it is familiar. Gradius is part of a lost breed of game in which rote level memorization is as important to a player's success as his or her actual skill. The basic goal is to destroy an alien mothership, by first battling through a protectorate of robotic and organic baddies to earn the opportunity to do so. Gradius is a pure shooter, and it doesn't have much of a premise. The answer is an unequivocal "Yes," although its intense difficulty level may alienate casual audiences. ![]() While Gradius may be the progenitor of all modern shooters, it must be asked whether the game still has something to offer today's mobile audience. Gradius features some interesting, challenging boss fights. The sprites may be smaller, but the spirit of this arcade classic, as well as its original level designs, remains intact. Several sequels later, the original game has made its way to mobile. ![]() The game's move to the NES-where it was one of the first side-scrolling space shooters on the platform-only widened its considerable popularity. Konami's Gradius, which hit arcades in 1985, was revolutionary for coupling lightning-paced, side-scrolling gameplay with an emphasis on strategy.
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